Rework the card that increases damage to shields unless you use one of the following reworks for hurl: Reduce the damage from Harpoon to 200, we don't need more burst combos. Make his scuttle deal damage based on how much ammo you have left I said on an earlier reply this wasn't needed but I changed my mind fast when I spent an entire minute stuck in a corner. This will reward people for good aim and not make a harpoon fly around the corner every second while you're behind cover waiting for a moment to get out.Īdd a cooldown to his broadside. Make his hurl talent not reset when you miss, reduce the hitbox of harpoon. I face a full dps team, we have 2 tank and a healer, the healer can't peak out or gets harpooned, the tank can't contest the point, you can't get close, you can't poke him out, please delete him and bring him back when you have a skill rewarding kit for him. But it seems like people have figured out that you don't need to kill people to win a game, I am stuck behind a corner waiting for broadside to explode so I can move on, like I would do with Willo, but then comes another one, and another one, and another one.īroadside is being spammed, Harpoon is being spammed, all this champion is is spam, spam, spam. So at first I didn't mind Dredge at all, he seemed pretty balanced.
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